xeriko's attic

Looking the Second Life metaverse through the eyes of reality

Steampunk wagon

“Racaille”

Because I love to post ugly pictures from time to time… AnnMarie Oleander automated cars, which haven’t disappeared from the face of SL, are quite intelligent. When they sense a malfunction, they simply pull to the side of the road, as this image clearly shows (roll eyes). You only have to pray they don’t do it in that tiny 32 x 32 spot next to your mainland plot –yes the one someone used for advertising ages ago and now is forgotten or being sold for 300L a prim, or in that threshold between your land and a public strip (be it maintenance or abandoned land), or between some roadside fences and your neighbor’s walls. Any of these scenarios is “plausible”.

Cars stuck

Just when I was getting ready to take the previous snapshot this steampunk version of a… wagon came in. It’s probably the next one to get stuck somewhere on the road to nowhere because its zigzagging trot was as strong as a drunkard’s. And yes, it’s another of AnnMarie Oleander/Otoole creations. On the other hand, the blue model in the first picture is from Carbon Philter, while the grayish wagon is Arcadia Asylum’s. Do these creators know their cars are being used for this purpose? Should we at least ask this Otoole to adopt mesh technology? (roll eyes again).

Podcar station

But AnnMarie is not the only one in this superfluous SL public transport business. Just a few meters away from that oddly improvised parking lot you will find a Yavanna Llanfair pod car station. These small spheroidal canisters with room for two takes whoever dares to jump in one of them along the major continental routes. There’s also a row-ya boat water counterpart that moves faster than regular cruisers. Though I’m not fond of any of these two systems but instead consider both a nuisance, I might give a chance to Llanfair vehicles: they’re not “sexy” I should say, but at least they are lower prim, run smoothly and are set to phantom, so they’ll never run you over. In addition, I think I’ve seen how the boat version slightly changes course to avoid collision when a close encounter is about to happen at sea, and that’s good.