It’s easy to have multiple hobbies in SL (a hobby within a hobby, let’s be clear). It’s cheaper than in RL too (they can quickly become expensive in that other dimension), and can be equally rewarding.
For fun, I used to do landscaping… when I had enough land to get in the right mood. However, some time ago I decided to reduce my land use fee consumption and keep only a comfortable plot that could also serve well for my other hobby —sailing. So I started to mix both interests and save some lindens in the long run.
When land was less expensive, I usually kept two plots in protected waterfront areas, preferably on different continents, so I could sail from one port to the other. It gave travel a purpose, and me a second chance to try some extra landscaping. Whenever a neighborhood became “too noisy”, it was feasible to find another suitable spot to move into for a “fair” price and in a short while. That had to stop when the virtual (un)real estate business became the livelihood of a few, and land prices soared uncontrollably to current rates as they hoarded the coastline solely for profit (a shame). Hence, I now rely on public or group-designated spaces to complete a run or initiate an exploration session. It’s the only choice left. There’s no sense of “going home” anymore, but at least I don’t bleed myself dry.
For many folks, the watery regions between Satori and Nautilus, and beyond that, the public-private partnership spaces comprising the so-called Blake Sea, have been the go-to zone for seafaring for years. The unobstructed and almost security-orbs-free shoreline provides more stability during the trip, without the fear of constant sim border crashes (a couple will happen inevitably), unavoidable ban-line collisions, or untimely forced returns from parcels whose owners are rarely online (if ever) or in need of such extreme privacy anyway.
When the vastness called Bellisseria was born to… to… hmm, let’s put it this way: to offer SLifers an alternative way of living (more like when the Lindens saw everything their laissez-faire made to old mainland, and, behold, it wasn’t good at all —I tend to disagree though), navigation by sea, air, and land was taken into consideration. So thankfully, a new venue for sailing fans emerged, with multiple well-mannered watercourses, and an active covenant police that keeps rogue neighbors in check. It also comes with a wealth of rezz zones everywhere you go, for any kind of vehicle.
So lately I’ve been cruising the (nonexistent) belliwaves more often, for which I have picked up several rezz zones to set sail from. They aren’t special in any particular way (you rezz a boat, and please be gone). Most on the list are on water, but several combine more than one travel option in the same spot. Those are marked with a bookmark next to the region name.
Rezz zone list
I still have plenty of water to explore in Bellisseria and whatever name all other added areas will eventually take. The Mediterranean shoreline has a rezz zone almost every other coastal region for both boats and land vehicles next to each other, but not all of them seem to be active right now. On the other side of the channel, the ranch subcontinent shows rezz zone marks along the railroad track on various points; though they are identifiable on the minimap (if you have the Show Property Lines option on), only the boat lots are properly marked already. As with the Mediterranean, not all of them seem to be active. Thus I conclude the trip here since both sides are too crude to review.
More to come then…